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maaz faizan

Game Designer & Developer
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About Me

I’m an indie game designer and developer, and I’ve been making games for five years. I first explored game dev as a creative outlet and quickly realized it was the perfect medium to express myself. What started as an experiment is now my full time focus with Stompbox Games. Another passion-driven venture, but this time, it's less about me, and more about finding the right people who share a similar drive.

I’m a game generalist, being quite proficient in programming, 3D art, animation, technical art, project management, and the entire development pipeline. I love getting lost in creation, whether it’s sleepless nights trying to crunch time for game jams, or working full time on my current dream project, Wilt, which I can’t wait to share with the world.

Game dev has given me everything. Skills, friendships, and experiences I wouldn’t give up for the world. Outside of games, I make punk rock music, create pixel art, and have an undying love for cake.

email: maazgamedev@gmail.com | discord: thedwindel

My Work

What I am currently working on, and what I have worked on.

Wilt Ongoing To be announced

Wilt (Full Game)

ExperimentalPuzzlePlatformer

A physics-driven puzzle-platformer about nostalgia, belonging, and growth. Manipulate time, solve intricate puzzles, and uncover a story about holding on and letting go.

Currently leading a team of four. Responsible for creative direction, game and level design, programming and development, technical art, VFX, character art, animations, marketing and project management.

Pawn's Gambit Completed Jul 2023
Ready to Release Award - Greenlight Jam 2023 Ready to Release Award - Greenlight Jam 2023
Student Game of the Year Nominee - IGDC 2023 Student Game of the Year Nominee - IGDC 2023

Pawn's Gambit (Greenlight Jam 2023)

ArcadeActionBoss Rush

A chess-themed boss rush where you play as a black pawn, humiliated and cast aside. Determined to prove his worth, he embarks on a ruthless quest to dismantle the white army, piece by piece.

Led a team of five, overseeing game design, programming, technical art, VFX, animations, and project management. Completed in one month across four short sprints.

23-Car-Root Beer Completed Feb 2023

23-Car-Root Beer (Global Game Jam 2023)

ArcadeSimulationCooking

Ms. Carrot’s dreams of brewing root beer are crushed when she’s fired—because women can't make root beer. In this fast-paced, Overcooked-style game, help her defy expectations by serving up orders in a hectic brewery.

Led a small team, managing game design, programming, and development. Rigged, animated characters and also contributed to music and sound design.

Forgetting How to Remember Demo Jan 2023

Forgetting How to Remember (Personal Project)

ExperimentalNarrativePsychological

An experimental narrative game about a man struggling with dementia, affecting his family and reality. Inspired by 'Everywhere at the End of Time' by The Caretaker. Explores themes of memory, loss, and self-identity.

Designed and developed the game. Responsible for cutscenes, music, sound design, and art direction.Designed and programmed my first ever dialogue system. Collaborated with a game writer.

The Fabricwalker Completed Jun 2023

The Fabricwalker (Adventure Jam 2023)

AdventureExplorationMystery

A sidescrolling adventure through a collapsing universe, where you weave through time and space to restore balance.

Solo entry. Designed, developed, and created all music, art, and animations.

Orbitrary Completed Dec 2022

Orbitrary (Local 24-Hour Game Jam)

StrategySimulationArcade

A strategic simulation where you manipulate planetary orbits to deflect asteroids and save Earth. Developed with my writer in 24 hours, handling game design, programming, and VFX.

Co-designed gameplay, art, animations, UI, and music. Collaborated with a game writer.

Glitches Everywhere Completed Aug 2022

Glitches Everywhere (BYOG 2022)

MetaPlatformerCasual

A meta-game where bugs aren't flaws but the key to progression. Colliders break, platforms disappear, and the console is your only guide.

Led a team of three, handling game design, development, and programming in under 48 hours.

Captain Stache Can't Multitask! Completed May 2022

Captain Stache Can't Multitask! (Ludum Dare 50)

ArcadeCasualSimulation

A frantic 3D arcade game where you juggle ship systems alone to keep it airborne—until time runs out.

One of my earliest games. Led a team of three. Designed, developed, and implemented VFX and technical art.