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Development Contributions

A deeply personal interactive fiction piece exploring memory, identity, and loss about dementia.

  • Researched and designed the narrative-driven experience.
  • Developed and programmed the entire game.
  • Created all pixel art, animations, cutscenes, and UI.
  • Composed the music and designed the soundscape.
  • Collaborated with a writer to shape the story.
  • Completed the demo in under two weeks.
Forgetting How to Remember

Forgetting How to Remember

Genre: Experimental, Narrative, Psychological

Playable on: Itch.io

Game Concept

Players experience the life of Sagar, an Indian man with dementia, as his reality becomes increasingly distorted. The game uses sound, visuals, and gameplay mechanics to simulate the confusion and memory loss associated with the disease.

Core Mechanics

  • Memory Distortion: Scenes change unpredictably to reflect memory loss.
  • Audio-Visual Degradation: Sound cuts out, white noise increases.
  • Emotional Narrative: Experience Sagar’s past and struggles through flashbacks.

Art & Sound

  • Visuals: Pixel art with a shifting color palette.
  • Sound: Dynamic soundtrack that degrades over time.

Gameplay Footage

Screenshots