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Development Contributions

A fast-paced arcade-style game developed in 24 hours for a local jam, where players manipulate planetary orbits to defend Earth from asteroids.

  • Co-designed and developed core gameplay and mechanics.
  • Created UI elements, animations, and music.
  • Worked with a junior game designer/writer to refine the experience.
Orbitrary

Orbitrary

Genre: Strategy, Simulation, Arcade

Playable on: Itch.io

Game Concept

Set in 2100, the player takes on the role of an N4SA scientist tasked with controlling planetary orbits to intercept incoming asteroids before they reach Earth. The game revolves around gravitational manipulation mechanics, requiring players to adjust planetary speeds and orbits strategically.

Core Mechanics

  • Orbit Control: Players adjust planetary speed to deflect asteroids.
  • Increasing Difficulty: More asteroids appear over time.
  • Resource Management: Players must balance planetary movements without destabilizing the system.

Art & Sound

  • Visuals: Sci-fi inspired UI, planetary animations.
  • Sound: Atmospheric space music, alert sounds for incoming asteroids.

Gameplay Footage

Screenshots