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Development Contributions

Wilt is my most ambitious project yet, developed in Unity 6. A narrative game with time manipulation mechanics to help with puzzle solving platforming.

  • Designed and created the game's narrative and storyline.
  • Designing puzzle-platforming challenges, running weekly playtests, and iterating based on feedback.
  • Implementing gameplay mechanics, physics interactions, and puzzle logic.
  • Handling technical art, shaders, rigging, and animations.
  • Leading a team of five including two artists, audio engineer, and marketing specalist.
  • Managing project timelines, team workflows, and development milestones through Figma and Notion.
Wilt

Wilt

Genre: Experimental, Puzzle, Platformer

Playable on: Steam

Game Concept

In Wilt, players take on the role of a lone robot navigating a world that no longer feels like home. After discovering a fragile, wilting flower, they embark on a journey through environments representing different stages of life. From the eerie nostalgia of an abandoned strip mall to the rigid monotony of an office, and finally the daunting climb of a brutalist tower, each space presents unique challenges. With the ability to bend time as a tool, players must rewind, manipulate, and adapt to overcome obstacles in a world that keeps pushing forward.

Core Mechanics

  • Time Manipulation: Rewind to a near future and alter the past to solve puzzles.
  • Physics-Based Interactions: Engage with a world that reacts dynamically.
  • Top Down Exploration: Discover and explore atmospheric environments and hidden areas using time rewind abilities.

Art & Sound

  • Visuals: Stylized 3D with soft albedo textures, layered with decals and vertex painting for detail.
  • Sound: A deeply curated soundtrack reflecting each life stage—glampop mall music for youthful nostalgia, algorithmic scores for routine, and industrial soundscapes for the final ascent.